Done for a game modeling class this past quarter. Our assignment was to model a 150x150 ft fairy tale scene.
The main focus was to be economical with polygon counts since the assets would be used for a game engine which has to process the meshes real time.
The total poly count for everything you see is just over 15,500 faces.
Awesome A+ i really like the ending!! woot and two thumbs up siskel and ebert!!!
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